A highly innovative methodology

Our methodology supports pupils’ creative, technical and emotional competences

bMaker uses the STEAM philosophy and brings together several methodologies that make learning a practical, meaningful and inspiring experience.

Project-based learning

Each project begins with an open challenge with no single solution. Rather, each team has to solve the challenge based on their own interests and curiosity, while applying the knowledge they have acquired. This methodology gives pupils an active role in their learning and allows them to develop competences such as critical thinking, communication and problem solving.
How does the bMaker methodology work?

Challenge

Investigation

Practice

Sharing

Solution

Documentation

Presentation

Evaluation

Cooperative learning

Pupils work in small teams with a shared goal, and each team member has their own role. Pupils only reach their goals if their team mates do too. This approach boosts motivation and engagement, and teaches pupils the importance of collaborating, taking responsibility and making an effort.

Design Thinking

This methodology gives pupils a central role in developing a product or solution. Pupils must consider the needs of potential users of their inventions and anticipate possible problems. This approach fosters competences such as curiosity and empathy. bMaker uses the Design Thinking methodology in four types of activities:

Investigate

Ideate

Build

Test

Gamification

By bringing gaming principles into learning, it becomes a positive and enjoyable experience that boosts pupils’ motivation and their desire for self-improvement.