Design, program, create!
The simplest and most enjoyable way to learn programming, 3D design and robotics.
Discover how to use bMaker remotely
A simple solution with all the teaching resources you need
A flexible system that adapts to the pace of each classroom
The educational initiative bMaker covers all technology competences in the primary and secondary curricula and is constantly evolving.
Computational thinking
Programming
3D design
Robotics
Mobile app design
Web development
A 360º solution for your school
Interactive platform
The most comprehensive classroom management system: pupils work on their projects while teachers have access to all the classroom management tools they need.
100% digital content
Interactive content guarantees sequential learning and continuity throughout the entire compulsory school curriculum.
Classroom materials
Includes equipment packs and the bMaker edition of the mTiny robot (introductory level), the Zum Kit Junior (intermediate level) and the Zum Kit Advanced (advanced level).
Support and follow-up
We provide all the support you need
throughout the entire school year.
STEAM philosophy: creativity and ingenuity
With bMaker, pupils get creative with technology. This approach fosters children’s imagination and creativity, encourages them to bring their ideas to life and supportslearning based on experimentation.
Science
Technology
Engineering
Arts
Mathematics
Pupils learn about much more than technology
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Pupils become makers: they go from being technology users to technology creators.
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They develop their creativity, deductive reasoning skills and cognitive flexibility
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They strengthen key skills for their personal development: teamwork, communication, problem solving and more.
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Academic performance improves.
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Pupils prepare for a future that relies on technology.