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About bMaker School

Platform

Contents

Classroom materials

Digital contents

A flexible system that adapts to the pace of each classroom and provides continuity throughout the entire compulsory school curriculum

How is bMaker School structured?

Interactive content is structured by level and course and broken down into projects and sessions, guaranteeing sequential learning and continuity throughout the entire compulsory school curriculum.

Introductory level

Primary 1-3

Pupils take their first steps with computational thinking, electronics and mechanics.

Intermediate level

Primary 4 – Secondary 1

Pupils learn 3D design and how to use the main programming and robotics tools.

Advanced level

Secondary 1-4

They explore robotics, web development and mobile app programming, and develop their entrepreneurial skills.

Introductory level

3 courses with 3 projects per course and 10 sessions per project

Explorers
to the Rescue

Introduction to computational thinking

Recomended
for Primary 1

Eureka
Team

Introduction to electronics and mechanics

Recomended
for Primary 2

You are
Makers!

Introduction to programming and robotics

Recomended
for Primary 3

Intermediate level

3 courses with 6 projects per course and 5 sessions per project

Beyond the
Solar System

Programming and robotics

Recomended
for Primary 4 and 5

Time
Travel

Programming and robotics

Available in English!

Recomended
for Primary 5 and 6

Designing
the Future

3D design

Available in English!

Recomendede for 
Primary 6 and Secondary 1

Advanced level

2 courses with 6 projects per course and 5 sessions per project

Technological Excellence

Robotics and mobile app design

Available in English!

Recommended for Secondary 1-3

A Sustainable World

Web development

Recommended for Secondary 2-4