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The most comprehensive solution for bringing STEAM and computational thinking into the classroom

The most comprehensive solution for bringing STEAM and computational thinking into the classroom

The most comprehensive solution for bringing STEAM and computational thinking into the classroom

The most comprehensive solution for your school

bMaker School brings STEAM, computational thinking and digital competences into the classroom in a creative and fun way. It is a flexible solution that is constantly evolving, and it comes with everything teachers and students need to develop these competences. Students will work through entertaining challenges to delve into the world of programming, 3D design, robotics and mobile apps.

Programming

Robotics

3D design

Mobile apps

Robotics

Programming

3D design

Mobile apps

What’s included in bMaker School?

Interactive platform

Digital content

Classroom materials

Support throughout

Interactive platform

100% digital, gamified, and equipped with a complete classroom management system.

Gamified for students

Students use the platform to complete the activities, work on their projects and win awards. They have access to a variety of features and resources that help them assimilate new knowledge and support their learning.

A powerful classroom management tool

With our powerful and intuitive classroom management system, teachers can manage classes and teach the material without any previous experience! Teachers can create classes and groups, allocate and remove awards, evaluate their students using rubrics, and much more. They also have access to additional support information, including a tutorials section to help them use the platform and the tools, as well as solutions, lists of competences and objectives for each project, and teaching guides illustrating the learning process throughout the entire course.

Age-adapted

The content is tailored to the cognitive and psychomotor skills of each age group.

No need for students to register

Students connect using codes from the teacher.

Attended classes or online

Teachers can combine both options or switch from one to the other whenever they wish.

Integrated tools

You’ll work with Scratch and App Inventor, and directly with Bitbloq on the platform.

Digital content

The content adapts to the pace of each class, ensuring sequential learning and continuity throughout the entire compulsory school curriculum.

Courses: these ‘adventures’ enable students to complete a learning path.

Projects: built around a common theme and structured content.

Sessions: each takes around 50 minutes and can be completed in one class.

Introductory level

Students take their first steps with programming and robotics.
1 course
3 projects per course
10 sessions per project

Intermediate level

They learn 3D design and how to use the main programming and robotics tools.
3 courses
6 projects per course
5 sessions per project

Advanced level

They explore robotics and mobile app programming, and develop their entrepreneurial skills.
1 course
6 projects per course
5 sessions per project

Available in English!

Recomended for

Primary 3

You are Makers!

Introduction to programming and robotics

INTRODUCTORY LEVEL

Available in English!

Recomended for

Primary 4 and 5

Beyond the Solar System

Programming and robotics

Available in English!

Recomended for

Primary 5 and 6

Time travel

Programming and robotics

Available in English!

Recomended for

Primary 6 and Secondary 1

Designing the Future

3D design

INTERMEDIATE LEVEL

Available in English!

Recomended for

Secondary 1-3

Technological Excellence

Robotics and mobile app design

ADVANCED LEVEL

Available in English!

Recomended for Primary 3

You are makers!

Introduction to programming and robotics

INTRODUCTORY LEVEL

Available in English!

Recomended for Primary 4 and 5

Beyond the Solar System

Programming and robotics

Available in English!

Recomended for Primary 5 and 6

Time Travel

Programming and robotics

Available in English!

Recomended for Primary 6 and Secondary 1

Designing the Future

3D design

INTERMEDIATE LEVEL

Available in English!

Recommended for Secondary 1-3

Technological Excellence

Robotics and mobile app design

ADVANCED LEVEL

INTRODUCTORY LEVEL

INTERMEDIATE LEVEL

ADVANCED LEVEL

A new adventure every year!

Children learn with fun and motivating activities and themed content. Every course is an adventure (a journey into space, a futuristic challenge…) that develops as the projects unfold. Attractive visual resources give students a first-hand experience and a central role in their own learning.

Classroom materials

Structured by level and adapted to support students’ progress.

Zum Kit Junior

A simple and safe kit for children aged 8 to 12 years. The protective casing on the components keeps them safe from knocks and blows. Modular connectors allow cables to be connected and disconnected easily. Hook-and-loop tape allows students to connect sensors and actuators as they wish. Unlike other kits, with Zum Kit Junior students can create hundreds of different solutions. The only limit is their own creativity. 

Zum Kit Advanced

This easy-to-use, resistant and safe kit is suited to children aged 11+. The board components and electronics are visible, meaning students gain more in-depth technical knowledge. This isn’t a game. This is real electronics. 

Support throughout

It’s easy to bring bMaker School into your classroom, but our year-round support service makes it even easier. Our team is with you from the start of the school year to provide personal support and address all your queries. Supporting teachers in this way means we can see how their needs change. That’s why bMaker School is constantly evolving to ensure it remains the most useful solution for teachers and students alike.

Bring computational thinking and STEAM into the classroom with bMaker School

With bMaker School, you’ll bring STEAM and computational thinking into the classroom in a practical, creative and fun way.

STEAM

bMaker School incorporates the STEM disciplines (Science, Technology, Engineering and Maths) with an artistic approach that nourishes kids’ creativity and innovative spirit.

Computational thinking

Computational thinking is all about analysing and organising data, solving problems by breaking them down into simpler parts and using digital resources effectively. Students in bMaker School work on their computational thinking by developing several cognitive processes (critical thinking, data analysis, abstract reasoning, creativity), starting with the simplest of these and working towards more complex processes.

How bMaker School approaches STEAM and computational thinking

A methodology based on cooperative project-based learning, the scientific method and Design Thinking.

Interdisciplinary projects: students put knowledge and skills from various areas of the curriculum into practice.

Alignment with the Sustainable Development Goals and the 2030 Agenda.

What do teachers think?

It’s a really useful tool. The interface is simple and attractive. The projects are guided but give pupils space to develop their creativity and learn. This was our first year and we’ll be using it again next year.

Maite Rodriguez
Teacher, Real Colegio Alfonso XII

I would recommend bMaker School to any school – it’s a really well-designed solution and particularly useful for those starting to implement a technology project in their school.

Sara Rodríguez
Teacher, Colegio Europeo

With bMaker School, we have witnessed changes in students’ motivation, cooperation and imagination. It’s hugely rewarding to see them immersed in highly creative projects.

Rafael Pérez
Teacher and ICT Manager, Colegio Amanecer

We are really pleased with the bMaker methodology: interesting and fun projects that enable students to learn in a practical way and with great results. What’s more, support is always available and ready to assist with anything we need.

Marina Díaz
Teacher, Colegio Montealbir

I 100% recommend bMaker School to all schools. It’s a really versatile tool and really easy to use, and it can be adapted for any level. The teaching aspect works really well with the technical and practical side, and the result with students is fantastic.

Jorge Calvo
Teacher and ICT Manager, Colegio Europeo

%

would use bMaker School again next year

%

would recommend it to other teachers

%

think it’s easy to use from the first day

%

rate their bMaker School experience very positively

These schools are already bMaker Schools

bMaker School in the media

bMaker School has become a leading solution in Spain.

Magisnet

An educational product that takes another step forward in terms of technological innovation in the classroom.

Bussiness Insider

A 100% digital ecosystem used by thousands of young learners every year.

Educación 3.0

The first 100% digital and interactive platform for learning robotics and programming in the classroom.

El Economista

Not only does this tool support schools by providing all the material (platform, kits and content) for implementing the technology headache-free, it supports teachers and students too.

El Confidencial

bMaker School in the media

bMaker School has become a leading solution in Spain.

Magisnet

An educational product that takes another step forward in terms of technological innovation in the classroom.

Bussiness Insider

Not only does this tool support schools by providing all the material (platform, kits and content) for implementing the technology headache-free, it supports teachers and students too

El Confidencial

A 100% digital ecosystem used by thousands of young learners every year.

Educación 3.0

The first 100% digital and interactive platform for learning robotics and programming in the classroom.

El Economista

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