Interactive content
A flexible system that adapts to the pace of each classroom and provides continuity throughout the entire compulsory school curriculum
How is bMaker structured?
Interactive content is structured by level and course and broken down into projects and sessions, guaranteeing sequential learning and continuity throughout the entire compulsory school curriculum.
Introductory level
6 to 9 years old
Pupils take their first steps with computational thinking, electronics and mechanics.
Intermediate level
9 to 13 years old
They learn 3D design and how to use the main programming and robotics tools.
Advanced level
12 to 16 years old
Students explore robotics, web development and mobile app programming, and develop their entrepreneurial skills.
Introductory level
3 courses, 3 projects per course and 10 sessions per project
Explorers
to the rescue
Which skills do pupils develop?
Introduction to
computational thinking
Recommended
for 6-7 years old
Eureka
team
Which skills do pupils develop?
Introduction to electronics and mechanisms
Recommended
for 7-8 years old
You are
makers!
Which skills do pupils develop?
Introduction to programming
and robotics
Recommended
for 8-9 years old
Intermediate level
3 courses, 6 projects per course and 5 sessions per project
Beyond
the Solar System
Which skills do pupils develop?
Programming and robotics
Recommended
for 9-11 years old
Across
time
Which skills do pupils develop?
Programming and robotics
Available in English
Recommended
for 10-12 old
Designing
the future
Which skills do pupils develop?
3D design
Available in English
Recommended
for 11-13 years old
Advanced level
2 courses, 6 projects per course and 5 sessions per project
Technological excellence
Which skills do pupils develop?
Robotics and mobile app design
Available in English
Recommended for 12-14 years old
A sustainable world
Which skills do pupils develop?
Web development
Recommended for 13-16 years old