Interactive content

A flexible system that adapts to the pace of each classroom and provides continuity throughout the entire compulsory school curriculum

How is bMaker structured?

Interactive content is structured by level and course and broken down into projects and sessions, guaranteeing sequential learning and continuity throughout the entire compulsory school curriculum.

Introductory level

6 to 9 years old

Pupils take their first steps with computational thinking, electronics and mechanics.

Intermediate level

9 to 13 years old

They learn 3D design and how to use the main programming and robotics tools.

Advanced level

12 to 16 years old

Students explore robotics, web development and mobile app programming, and develop their entrepreneurial skills.

Introductory level

3 courses, 3 projects per course and 10 sessions per project

Explorers
to the rescue

Which skills do pupils develop?

Introduction to
computational thinking

Recommended
for 6-7 years old

Eureka
team

Which skills do pupils develop?

Introduction to electronics and mechanisms

Recommended
for 7-8 years old

You are
makers!

Which skills do pupils develop?

Introduction to programming
and robotics

Recommended
for 8-9 years old

Intermediate level

3 courses, 6 projects per course and 5 sessions per project

Beyond
the Solar System

Which skills do pupils develop?
Programming and robotics

Recommended
for 9-11 years old

Across
time

Which skills do pupils develop?
Programming and robotics

Available in English

Recommended
for 10-12 old

Designing
the future

Which skills do pupils develop?
3D design

Available in English

Recommended
for 11-13 years old

Advanced level

2 courses, 6 projects per course and 5 sessions per project

Technological excellence

Which skills do pupils develop?
Robotics and mobile app design

Available in English

Recommended for 12-14 years old

A sustainable world

Which skills do pupils develop?
Web development

Recommended for 13-16 years old